Resident Evil 5
If you played Resident Evil 4 and loved it, RE5 could be a good choice. The game is similar enough that at first glance, it seems like just more of the same. Delve deeper though, and the rewarding upgrade system reveals itself to be extremely addicting and enough to offset the diminished focus on story and horror.
First things first. You cannot move and shoot in RE5. The complaints about this fact are unfounded. Stopping and shooting is an integral part of the “new” resident evil gameplay. Much like Gears of War’s “stop and pop” gameplay, this mechanic makes the game what it is. That’s not to say that a system more akin to dead space’s movement system wouldn’t work; it certainly may, but then what would differentiate RE5?
The game can be described as RE4 fully expanded in all directions. This time around, you’ll have access to a plethora of weapons, all of which can be upgraded. The weapons each have a unique feel, and for some of the stronger enemies, you’ll definitely need to put some money into upgrades.
The game looks amazing. The environments are atmospheric and varied and the lighting pulls everything together. The developers obviously spent a huge amount of time designing the characters. You can unlock figurines of each enemy and character that can be rotated and zoomed so that you can view the staggering detail of the modelers’ hard work.
You earn money by selling the treasures you find throughout the levels. There is so much to upgrade and purchase this game that you will be occupied long after your first, second, and even third run-through. The fun really starts when you beat the game. After completing your first run, you’ll be able to purchase unlimited ammo for any of your fully-upgraded weapons. You can optimize your layout and tear through the levels with awesome efficiency to compete with everyone else on the leaderboards.
The tone of the game is much like RE4. The scare factor of a traditional horror game is toned down to say the least. It’s more of an action-suspense game than anything but the cut scenes are awesome and the difficulty at higher levels lends a certain level of tension to everything.
After beating the campaign, you can move on to the mercenaries mode which makes a triumphant return from RE4. The addition of coop skyrockets this mode into the stratosphere. You’ll have hours of fun just trying to survive the onslaught of zombies with a friend. The mode is much like the horde mode in Gears 2 and will provide as much gameplay as you make of it.
Resident Evil 5 may not be the survival-horror masterpiece that RE4 was, but it is a fine game nonetheless. You’ll be occupied for anywhere from 15-20 or so hours just to beat the game and do the minimum amount of exploration, but the game can last over a hundred hours if you fully upgrade and unlocking everything and delve into the mercenaries mode. Don’t go in expecting the same type of enjoyment that was found in past Resident Evil games, and you’ll find that RE5 has a lot to offer as a more action-oriented game.
First things first. You cannot move and shoot in RE5. The complaints about this fact are unfounded. Stopping and shooting is an integral part of the “new” resident evil gameplay. Much like Gears of War’s “stop and pop” gameplay, this mechanic makes the game what it is. That’s not to say that a system more akin to dead space’s movement system wouldn’t work; it certainly may, but then what would differentiate RE5?
The game can be described as RE4 fully expanded in all directions. This time around, you’ll have access to a plethora of weapons, all of which can be upgraded. The weapons each have a unique feel, and for some of the stronger enemies, you’ll definitely need to put some money into upgrades.
The game looks amazing. The environments are atmospheric and varied and the lighting pulls everything together. The developers obviously spent a huge amount of time designing the characters. You can unlock figurines of each enemy and character that can be rotated and zoomed so that you can view the staggering detail of the modelers’ hard work.
You earn money by selling the treasures you find throughout the levels. There is so much to upgrade and purchase this game that you will be occupied long after your first, second, and even third run-through. The fun really starts when you beat the game. After completing your first run, you’ll be able to purchase unlimited ammo for any of your fully-upgraded weapons. You can optimize your layout and tear through the levels with awesome efficiency to compete with everyone else on the leaderboards.
The tone of the game is much like RE4. The scare factor of a traditional horror game is toned down to say the least. It’s more of an action-suspense game than anything but the cut scenes are awesome and the difficulty at higher levels lends a certain level of tension to everything.
After beating the campaign, you can move on to the mercenaries mode which makes a triumphant return from RE4. The addition of coop skyrockets this mode into the stratosphere. You’ll have hours of fun just trying to survive the onslaught of zombies with a friend. The mode is much like the horde mode in Gears 2 and will provide as much gameplay as you make of it.
Resident Evil 5 may not be the survival-horror masterpiece that RE4 was, but it is a fine game nonetheless. You’ll be occupied for anywhere from 15-20 or so hours just to beat the game and do the minimum amount of exploration, but the game can last over a hundred hours if you fully upgrade and unlocking everything and delve into the mercenaries mode. Don’t go in expecting the same type of enjoyment that was found in past Resident Evil games, and you’ll find that RE5 has a lot to offer as a more action-oriented game.